// Decompiled on 周六 2月 22 19:31:49 CST 2025 with Zomboid Decompiler v0.1.3 using Vineflower.
package zombie.core.skinnedmodel.model;

import zombie.core.skinnedmodel.Vector3;

class Material {
    public String Name;
    public String DiffuseTexture;
    public Vector3 AmbientColour;
    public Vector3 DiffuseColour;
    public Vector3 SpecularColour;
    public int SpecularPower;
}
